Cat Comb Game
Comb the cat. Stop when it looks.
Build a polished, instantly understandable mobile game that feels native on Android today while keeping shared game logic ready for iOS — without ads, accounts, or unnecessary scope.
A production-grade game.
Cat Comb Game is a meme-sized stealth reflex game with one screen and one rule. Drag to comb the cat while its back is turned, stop the instant it looks at you, and tap to restart when you get bitten. Difficulty tiers tune tension without adding menus, progression, or filler.
We built the game engine and UI in shared Kotlin Multiplatform code with Compose Multiplatform, shipped Android with full sound and haptics, and kept the product intentionally minimal: one loop, one best score, free forever.
What makes it work in the real world.
- →Single-screen reflex gameplay with three difficulty tiers
- →Shared KMP game logic with platform-specific polish
- →Instant restart loop with local best score tracking
- →Free release with no ads or accounts
Built for real operations, not demos.
Shared game engine and controller in commonMain with unit tests
Compose Multiplatform UI with Material 3
Local-only best score persistence
Android production build with iOS KMP target in progress
How we made it work reliably in production.
- Shared game engine and controller in commonMain with unit tests
- Compose Multiplatform UI with Material 3
- Local-only best score persistence
- Android production build with iOS KMP target in progress
Building something that needs to actually work in the real world?
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