Golub SoftworksGolub Softworks
Selected Game

Cat Comb Game

Comb the cat. Stop when it looks.

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Game engineering — Kotlin Multiplatform
2024 – present
GameKotlin MultiplatformComposeAndroid
THE CHALLENGE

Build a polished, instantly understandable mobile game that feels native on Android today while keeping shared game logic ready for iOS — without ads, accounts, or unnecessary scope.

WHAT WE DELIVERED

A production-grade game.

Cat Comb Game is a meme-sized stealth reflex game with one screen and one rule. Drag to comb the cat while its back is turned, stop the instant it looks at you, and tap to restart when you get bitten. Difficulty tiers tune tension without adding menus, progression, or filler.

We built the game engine and UI in shared Kotlin Multiplatform code with Compose Multiplatform, shipped Android with full sound and haptics, and kept the product intentionally minimal: one loop, one best score, free forever.

SCOPE & FEATURES

What makes it work in the real world.

Platforms
AndroidiOS
Key capabilities
  • Single-screen reflex gameplay with three difficulty tiers
  • Shared KMP game logic with platform-specific polish
  • Instant restart loop with local best score tracking
  • Free release with no ads or accounts
VISUALS & EXECUTION

Built for real operations, not demos.

Shared game engine and controller in commonMain with unit tests

Compose Multiplatform UI with Material 3

Local-only best score persistence

Android production build with iOS KMP target in progress

KEY OUTCOMES
1 screen
zero-menu gameplay loop
Shared
game logic across Android and iOS targets
Free
no ads, accounts, or in-app purchases
TECHNICAL HIGHLIGHTS

How we made it work reliably in production.

  • Shared game engine and controller in commonMain with unit tests
  • Compose Multiplatform UI with Material 3
  • Local-only best score persistence
  • Android production build with iOS KMP target in progress

Building something that needs to actually work in the real world?

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